![Joyce〔MinionsArt〕🚄 Unite Amsterdam Nov 15-16 on X: "Use Material Property Blocks for subtle variations in environment meshes or cool effects from script without sacrificing drawcalls #unitytips #gamedev Sample Code in first reply Joyce〔MinionsArt〕🚄 Unite Amsterdam Nov 15-16 on X: "Use Material Property Blocks for subtle variations in environment meshes or cool effects from script without sacrificing drawcalls #unitytips #gamedev Sample Code in first reply](https://pbs.twimg.com/tweet_video_thumb/DtlJGa3XgAASGdl.jpg)
Joyce〔MinionsArt〕🚄 Unite Amsterdam Nov 15-16 on X: "Use Material Property Blocks for subtle variations in environment meshes or cool effects from script without sacrificing drawcalls #unitytips #gamedev Sample Code in first reply
![Cyan ✨ on X: "I haven't tested it that extensively, but it seems possible to get GPU Instancing with Material Property Blocks to work in #shadergraph via a Custom Function. Note the Cyan ✨ on X: "I haven't tested it that extensively, but it seems possible to get GPU Instancing with Material Property Blocks to work in #shadergraph via a Custom Function. Note the](https://pbs.twimg.com/media/EzDL4VrXMAMaLoQ.png)
Cyan ✨ on X: "I haven't tested it that extensively, but it seems possible to get GPU Instancing with Material Property Blocks to work in #shadergraph via a Custom Function. Note the
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